The Button
A social experiment – increases the score to 100, but no higher
Experience
Variable Duration
Entertainment
Languages German, English
Duration variable
Recommended age 10 onwards
Recommended number of players 2 – 200
In this playful social experiment, the goal is to work together to raise the score to exactly 100. If the 100-point target is exceeded, the score is reset to 0 and the game starts over.
The dilemma: Although everyone earns points with every keystroke, it’s the group’s total score that counts.
This minimalist game plays with the perception of light and darkness inside the dome.
Credits
Concept
Sebastian André
Julia Klein
Programming
Sebastian André
Level design
Sebastian André
Project management
Judith Gieringer