The Button

A social experiment – increases the score to 100, but no higher

Experience Variable Duration Entertainment

Languages German, English

Duration variable

Recommended age 10 onwards

Recommended number of players 2 – 200

In this playful social experiment, the goal is to work together to raise the score to exactly 100. If the 100-point target is exceeded, the score is reset to 0 and the game starts over.

The dilemma: Although everyone earns points with every keystroke, it’s the group’s total score that counts.

This minimalist game plays with the perception of light and darkness inside the dome.

Credits

Concept
Sebastian André
Julia Klein

Programming
Sebastian André

Level design
Sebastian André

Project management
Judith Gieringer